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How to Use Solid Cells Shader Plugin for Cinema 4D


How to Use Solid Cells Shader Plugin for Cinema 4D




If you want to create realistic fluid simulations, smoke, or clouds in Cinema 4D, you might want to try the Solid Cells Shader plugin. This plugin is a free tool that allows you to generate 3D particles with various shapes, textures, and behaviors. In this article, we will show you how to download and install the plugin, and how to use it for different effects.




Solid Cells Shader C4d Plugin Do



Downloading and Installing the Plugin




The Solid Cells Shader plugin is designed for Cinema 4D R18 and above. You can download it for free from the Cineversity website[^1^]. The plugin is part of a pack that includes other shaders by Michael Welter. Once you download the zip file, extract it and copy the folder "SolidCellsShader" to your Cinema 4D plugins folder. Restart Cinema 4D and you should see the plugin under the Materials menu.


Creating Particles with Solid Cells Shader




To use the plugin, you need to create a material and apply the Solid Cells Shader to one of its channels. You can use any channel, but we recommend using the Luminance channel for better visibility. The shader has several parameters that you can adjust to create different types of particles. Here are some of the main parameters:


  • Particle Shape: This determines the shape of each particle. You can choose from Sphere, Cube, Cylinder, Cone, Pyramid, or Custom. If you choose Custom, you can load your own object file as a particle shape.



  • Particle Size: This determines the size of each particle. You can set a fixed size or a random range of sizes.



  • Particle Density: This determines how many particles are generated per unit volume. You can set a fixed density or a random range of densities.



  • Particle Texture: This determines the texture of each particle. You can use any image file as a texture or use one of the built-in textures. You can also adjust the texture scale, offset, and rotation.



  • Particle Color: This determines the color of each particle. You can use any color gradient as a color source or use one of the built-in gradients. You can also adjust the color brightness and contrast.



  • Particle Behavior: This determines how the particles move and interact with each other. You can choose from Static, Dynamic, Fluid, Fire, or Ice. Each behavior has its own settings that you can tweak to achieve different effects.



Examples of Effects with Solid Cells Shader




Here are some examples of what you can do with the Solid Cells Shader plugin:


  • Fluid Simulation: To create a fluid simulation, choose Fluid as the particle behavior and adjust the fluid settings such as viscosity, surface tension, gravity, etc. You can also use different particle shapes and textures to create different types of fluids such as water, blood, oil, etc.



  • Smoke Simulation: To create a smoke simulation, choose Fire as the particle behavior and adjust the fire settings such as temperature, buoyancy, turbulence, etc. You can also use different particle colors and textures to create different types of smoke such as black, white, colored, etc.



  • Cloud Simulation: To create a cloud simulation, choose Fluid as the particle behavior and enable the cloud function in the fluid settings. This will make the particles form clusters that resemble clouds. You can also use different particle shapes and textures to create different types of clouds such as cumulus, cirrus, stratus, etc.



Conclusion




The Solid Cells Shader plugin is a powerful tool that allows you to create realistic particle effects in Cinema 4D. You can download it for free from Cineversity and experiment with its parameters to create your own effects. We hope this article has given you some ideas on how to use this plugin for your projects. e0e6b7cb5c


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